Video Gen Now

Seedance 2.0 video generator

Seedance 2.0 is ByteDance's flagship video model, and the headline feature is sound: it scores the clip while it renders — effects, ambience, even lip-synced dialogue — from the same prompt, at no extra cost. It also has the widest range here, from a cheap 480p draft to a 4K final.

Describe the shot: subject, action, camera move, light. Two or three sentences beat one long list of keywords.

4K rendering needs an active plan. See plans

Native audio

Sound effects, ambience and lip-synced speech, generated from the same prompt. Costs the same, but the generated audio is copyright-checked upstream — a false positive fails the render and refunds your credits.

68 credits

New accounts start with 20 free credits. Pricing

Made with this model

Every clip below was rendered here, on the settings shown under it. The caption is the exact prompt that produced it.

A ceramic pour-over kettle tips over a glass carafe and coffee falls in a thin dark ribbon; steam curls through a shaft of morning window light. Slow push-in, shallow depth of field, warm film grade.

Seedance 2.0 · 720p · 16:9 · 4s

The lid of the case lifts open, droplets slide off the shell, and the rim light sweeps across the wet surface as the camera pushes in.

Seedance 2.0 · 720p · 16:9 · 4s

The speckled teal mug sits on a wooden cafe counter with steam rising from it; a hand slides it forward into frame. Warm morning light, shallow focus.

Seedance 2.0 · 720p · 16:9 · 4s

Running Seedance 2.0 here

  1. Draft at 480p

    About 68 credits for a five-second 16:9 clip, or 38 in square. Iterate on the prompt where mistakes are cheap, instead of paying 4K prices to discover the camera move was wrong.

  2. Decide on sound

    Native audio costs nothing extra, but it ships off: the generated track goes through a copyright check upstream, and a false positive fails the whole render. Switch it on and describe what you want to hear — the model scores the clip from the same prompt.

  3. Re-render the keeper

    Same prompt, higher resolution: 720p, 1080p or 4K. Four to fifteen seconds per clip.

Specs at a glance

ModelDurationResolutionNative audioReference imagesFrom
Seedance 2.04–15 seconds480p · 720p · 1080p · 4KYesUp to 931 credits for 5 seconds

Seedance 2.0 or 2.5?

They are not an old-and-new pair, and 2.5 is not simply the better one. Moving from 2.0 to 2.5 you give up resolution and pay more per second; what you get back is length and reference capacity.

2.0 runs 4 to 15 seconds and goes up to 4K, taking up to 9 reference images. 2.5 caps at 720p but holds a single take for 30 seconds and accepts up to 30 references. Per second it costs about 53% more, and its cheapest possible render is 91% more than the cheapest on 2.0.

So the split is clean. Shooting something short that has to look sharp — a product hero, a title card, anything a client sees at full size — stay on 2.0 and spend the difference on 4K. Shooting something long that has to stay consistent, like a character who must survive half a minute without morphing, is what 2.5 is for, and 720p is the price of admission.

One practical difference: 2.0 is open to any signed-in account, while 2.5 needs an active subscription.

See what Seedance 2.5 does differently

What a clip actually costs

Credits track pixels, not minutes. That is why five seconds has no single price: at 16:9 it is about 68 credits at 480p, 152 at 720p, 341 at 1080p and 778 at 4K. A square framing moves fewer pixels, so the same five seconds at 480p comes to about 38.

Spelling this out matters because both per-second rates and monthly tiers hide it. A headline subscription price tells you what leaves your account each month; it does not tell you how many finished shots that buys — which is the only number you actually need when you are deciding whether a re-render is worth it.

Reference to video runs on a cheaper tier — about 20% less for the same seconds and size — which is why the table above starts lower than the figures here.

Here the cost of the exact render you configured is on screen before you submit it, and a job that fails refunds its credits automatically.

See credit packs and plans

Running it on your own GPU

Short answer: not this model. Seedance 2.0 is a hosted API — ByteDance has not published weights for it, so there is no checkpoint to download and no local graph that runs it. Every site offering Seedance, this one included, is calling the same upstream.

Worth saying plainly, because the open-weights video models people are running at home right now are a different family. MiniMax H3 did publish its weights, which is why you see people fitting it onto consumer cards and swapping quantisation notes. If running locally is the whole point — no per-render cost, nothing leaving your machine — that is the model to look at, not this one.

What you pay for here is the annoying part rather than the hard part: no API keys, no GPU, and no ten-minute wait on a card you also need for everything else.

Compare with MiniMax H3

Why a wide frame costs more

Seedance bills by pixel, not by second, and most people meet that fact through a surprise on the invoice.

The rate is charged per thousand tokens, where tokens track width times height times frame rate. So five seconds at 720p is 86 credits at 1:1, 152 at 16:9, and 199 at 21:9 — the same duration and the same resolution label, 2.3 times apart, because a cinemascope frame simply holds more pixels.

MiniMax H3 works the other way round: a flat per-second rate that ignores the frame entirely. Neither is better; they just reward opposite habits.

Compare the two billing models

What Seedance 2.0 is good at

Sound design. “Boots on wet gravel, distant traffic” comes back as an actual mix, not a stock loop.

Multi-shot prompts. It can cut between angles inside a single render if you describe the cut.

Physics. Liquids, cloth and collisions behave more like the real thing than in most models.

Cheap iteration. A five-second 480p test is about 68 credits, so exploring ten ideas still costs less than a single 4K render.

Seedance 2.0 questions