Video Gen Now

Seedance 2.5 video generator

Seedance 2.5 is ByteDance's long-form model. It renders up to thirty seconds in a single take — twice the ceiling of Seedance 2.0 — and accepts up to thirty reference images that you address directly in the prompt. The trade is resolution: it stops at 720p, and it costs more per second than 2.0. Native audio is included at no extra cost, switched on whenever you want it.

Seedance 2.5 is available on a paid plan. See plans

Describe the shot: subject, action, camera move, light. Two or three sentences beat one long list of keywords.

Native audio

Sound effects, ambience and lip-synced speech, generated from the same prompt. Costs the same, but the generated audio is copyright-checked upstream — a false positive fails the render and refunds your credits.

103 credits

New accounts start with 20 free credits. Pricing

Made with this model

Every clip below was rendered here, on the settings shown under it. The caption is the exact prompt that produced it.

A neon-lit ramen counter at night: steam rises off a fresh bowl as the chef slides it across the wood, reflections shifting in the window behind. Slow lateral dolly, shallow depth of field, cool blues against warm lamp light.

Seedance 2.5 · 720p · 16:9 · 4s

The cat lifts its head, ears turning toward the window, then settles back into the sunbeam as the curtain stirs. Slow push-in, dust drifting through the light.

Seedance 2.5 · 720p · 16:9 · 4s

The mug from @Image1 and the paper crane from @Image2 share a wooden desk beside a window; steam curls off the mug while the crane trembles in the draft. Slow dolly right, warm afternoon light, shallow focus.

Seedance 2.5 · 720p · 16:9 · 4s

Running Seedance 2.5 here

  1. Draft at 480p

    About 103 credits for a five-second 16:9 clip, or 58 in square. Settle the prompt where a mistake is cheap, before you commit to a long take.

  2. Load your references

    Reference to video takes up to thirty images. Point at them in the prompt as @Image1, @Image2 and so on, and the model holds those subjects consistent through the shot.

  3. Go long

    Four to thirty seconds in a single render, with no cut. Thirty seconds at 720p 16:9 runs about 1,387 credits — cost scales with duration, so check the price before you submit.

Specs at a glance

ModelDurationResolutionNative audioReference imagesFrom
Seedance 2.54–30 seconds480p · 720pYesUp to 3058 credits for 5 seconds

Seedance 2.5 or 2.0?

Same question as on the 2.0 page, answered from this side. 2.5 is not the upgrade — it is the other set of trade-offs.

You gain a single take of up to 30 seconds instead of 15, and up to 30 reference images instead of 9. You give up resolution, which stops at 720p here against 4K on 2.0, and you pay about 53% more per second.

The deciding question is usually whether the shot can survive a cut. Under roughly ten seconds most models hold together, 2.0 included, and you are better off with its resolution and cheaper drafting. Past that, subjects start drifting — a face reshapes, a jacket changes colour, the room rearranges itself behind someone. Avoiding that drift is what 2.5 is built for, and it is the whole reason to accept 720p.

One thing to know before you start: 2.0 is open to any signed-in account, while 2.5 needs an active subscription.

Compare with Seedance 2.0

What the thirty-second take actually buys

Thirty seconds is not really about length. Nothing stops you rendering six five-second clips and cutting them together. What you cannot do that way is keep one camera move running through all of it, or hold a performance across the join.

So what you are buying is continuity, not duration. It pays off on a walk-and-talk, an unbroken move around a product, a dance beat that has to stay on the music — anything where a cut would give the game away.

Cost scales with time, straight down the line: a five-second 720p 16:9 clip is about 232 credits, so thirty seconds of the same thing lands near 1,387. There is no long-take discount. That is the argument for settling the prompt at 480p and four seconds first — roughly 103 credits a try, about thirteen attempts for the price of one full-length render.

See credit packs and plans

Thirty references, and how to point at them

You will see the figure fifty quoted for this model. Fifty is the upstream ceiling for reference material of every kind combined — images, video and audio. For images on their own the limit is thirty, and images are what this page sends, so thirty is the number that applies here.

They are not a mood board. Each one is addressable: write @Image1, @Image2 and so on in the prompt, and the model ties that part of the description to that specific picture. “The mug from @Image1 on the desk from @Image3” is a normal instruction, and it is how you keep a cast or a product line consistent instead of hoping the model guesses which reference you meant.

That addressing is also why the count matters more than it first looks. Nine references, the ceiling on 2.0, covers a character and a couple of props. Thirty covers an ensemble, a wardrobe and a set.

How reference to video works

What Seedance 2.5 is good at

Long single takes. Thirty seconds without a cut is the reason to pick this over Seedance 2.0.

Heavy reference work. Thirty images, each addressable in the prompt, holds a cast or a product line together.

Audio across the whole take. A thirty-second clip comes back scored, not silent.

Aspect ratio still drives cost. The same five seconds at 720p is 131 credits in square and 304 at 21:9.

Seedance 2.5 questions