Image to video

Your image becomes the first frame and the model takes it from there. It is the fastest route to a product clip, a moving portrait or an animated illustration, because the look is already decided — you are only directing the motion.

원하는 움직임만 설명하세요. 이미지가 이미 첫 프레임이므로 장면을 다시 설명하면 오히려 방해가 됩니다.

이미지를 올리려면 로그인하세요. 입력한 내용은 그대로 유지됩니다.

이 모델은 모든 영상에 동기화된 오디오 트랙을 렌더링합니다. 따로 켤 필요가 없습니다.

13 크레딧

신규 계정은 무료 크레딧 20개로 시작합니다. 이 설정으로 1회 렌더링할 수 있습니다. 요금

이 모델로 만든 영상

아래 영상은 모두 이곳에서 렌더링했으며, 영상 아래에 표시된 설정을 그대로 썼습니다. 캡션은 영상을 만든 프롬프트 원문입니다.

The lid of the case lifts open, droplets slide off the shell, and the rim light sweeps across the wet surface as the camera pushes in.

Seedance 2.0 · 720p · 16:9 · 4s

The cat lifts its head, ears turning toward the window, then settles back into the sunbeam as the curtain stirs. Slow push-in, dust drifting through the light.

Seedance 2.5 · 720p · 16:9 · 4s

The cat stretches, blinks awake and settles back down; dust motes drift slowly through the sunbeam. Gentle handheld drift.

MiniMax H3 · 2K · 16:9 · 5s

How image to video works here

  1. Upload the first frame

    JPEG, PNG or WebP. Whatever is in the picture — a face, a bottle, a landscape — is what the model has to keep consistent.

  2. Describe the motion only

    Not the scene. “Steam rises and the camera pushes in” works; re-describing the photo fights the image you just uploaded.

  3. Render

    Seedance 2.0 honours the aspect ratio you pick; MiniMax H3 follows the shape of your image. Both hand back an MP4.

사양 한눈에 보기

모델길이해상도네이티브 오디오참조 이미지시작가
Seedance 2.04~15초480p · 720p · 1080p · 4K예사용 안 함5초 기준 38 크레딧
Seedance 2.0 Mini4~15초480p · 720p예사용 안 함5초 기준 19 크레딧
Seedance 2.54~30초480p · 720p예사용 안 함5초 기준 58 크레딧
MiniMax H35~15초2K아니요사용 안 함5초 기준 130 크레딧
MiniMax H3 Max Turbo5~15초480p · 768p예사용 안 함5초 기준 13 크레딧
MiniMax H3 Max5~15초480p · 768p예사용 안 함5초 기준 25 크레딧

Getting motion that holds up

Use a clean, well-lit source. Motion amplifies compression artefacts and blur you would never notice in a still.

Ask for less than you think. A slow push and drifting steam reads as real; a full camera orbit rarely does.

Leave headroom in the frame. Anything cropped tight against an edge has nowhere to move into.

For products, name the material. “Condensation on cold glass” tells the model what the light should be doing.

Image to video questions